Understanding the Dream11 points system is the foundation of every winning fantasy team. Master it before picking your captain.
Batting Points
| Batting Action | Points |
|---|---|
| +1 point | Per run scored |
| +1 point (bonus) | Boundary 4 runs (4 + 1 bonus) |
| +2 points (bonus) | Six (6 + 2 bonus) |
| +8 points | Half-century (50 runs) — batting bonus |
| +24 points | Century (100 runs) — batting bonus |
| −2 points | Duck (zero runs) |
| −2 points | Strike rate < 20.00 (minimum 3 balls faced) |
| −1 point | Strike rate 20.00–50.00 (minimum 3 balls faced) |
Key insight: A player who scores exactly 50 runs gives you 58 batting points (50 × 1) + 8 bonus = 58. A player who scores 49 runs gives you only 49 points. The half-century threshold is critical — always factor this into captain selection.
Bowling Points
| Bowling Action | Points |
|---|---|
| +25 points | Wicket (caught, bowled, LBW — not run out) |
| +12 points | Run out (direct throw) |
| +8 points | Run out (assisted / 3rd man) |
| +8 points | Maiden over (0 runs conceded in an over) |
| +6 points | Economy < 5 runs per over (minimum 2 overs) |
| +4 points | Economy 5–6 runs per over (minimum 2 overs) |
| −1 point | Economy 9–10 runs per over (minimum 2 overs) |
| −3 points | Economy > 10 runs per over (minimum 2 overs) |
| +0.5 points | Dot ball (bowler credit only, not batter) |
Fielding Points
| Fielding Action | Points |
|---|---|
| +8 points | Catch |
| +12 points | Stumping or direct run-out throw |
| +8 points | Assisted run-out (throw/catch combo) |
Captain & Vice-Captain Multipliers
The captain and vice-captain multipliers are the most important feature in Dream11. Getting this right is the single biggest factor in winning.
Why the Multiplier Matters More Than You Think
A batsman scoring 50 runs = 58 points. Pick him as Captain = 116 points. Pick him as Vice-Captain = 87 points. Pick him as neither = 58 points.
A bowler taking 3 wickets = 75 bowling points. Pick him as Captain = 150 points. The multiplier is applied to all points — runs, catches, stumpings, everything.
"Every 1,000 fantasy points on Dream11 costs roughly ₹1 in potential winnings at the ₹10 entry level. A correct C/VC call is worth 50–75 extra points — that is the difference between top 100 and top 10,000."
Example: Jasprit Bumrah Bowling Performance
Let's calculate Bumrah's fantasy score if he bowls 4 overs, takes 3 wickets, concedes 20 runs, and takes 1 catch:
| 3 wickets × 25 | +75 |
| 3 runs per over (economy < 5) | +6 |
| 1 catch | +8 |
| Total before multiplier | = 89 points |
| As Captain (2×) | = 178 points |
| As Vice-Captain (1.5×) | = 133.5 points |
Points Strategy: Grand Leagues vs Small Leagues
For Grand Leagues: Maximize ceiling. Pick players who can score 100+ points in a single match. All-rounders (who earn points batting AND bowling) give the highest ceiling. Premium bowlers on high-scoring venues are also strong picks.
For Small Leagues: Maximize floor. Pick consistent performers who reliably score 40-60 points. Safe captains and mid-range all-rounders reduce variance.